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import UIKit
public final class BubbleView<Content: UIView>: UIView {
private let content: Content
private let padding: CGFloat
public init(_ content: Content, padding: CGFloat = 0) {
self.content = content
self.padding = padding
super.init(frame: .zero)
setup()
}
required init?(coder: NSCoder) { nil }
private func setup() {
layer.cornerRadius = 4
clipsToBounds = true
addSubview(content)
content.snp.makeConstraints { make in
make.top.leading.equalToSuperview().offset(padding)
make.bottom.trailing.equalToSuperview().offset(-padding)
}
}
}